![]() The islands are a game on their own - the Worlds Adrift Island Creator hit Steam in April, allowing any player to dive into the developer toolbox and design their own unique landscapes. Worlds Adrift allows players to explore an ecosystem spanning hundreds of kilometers and thousands of individual islands. Worlds Adrift is bigger than anything in Bossa's repertoire: It's a gigantic sandbox-style experience that places players in a shared universe filled with unique floating islands, flying airships and Spider-Man-like grappling hooks. Worlds Adrift comes from Bossa Studios, the home of Surgeon Simulator, I am Bread and a handful of other ridiculous, popular games. As a testament to the platform's staying power, development on one of the first titles to use SpatialOS, Worlds Adrift, is still chugging along nicely. Since then, Improbable has secured a deal with Google and launched SpatialOS in alpha. ![]() SpatialOS first made a splash at GDC 2015, when it promised to power MMO games with a swarm-like system of servers that switch on as they're needed in locations around the world. Improbable's computational platform offers cloud-based server and engine support for MMO games, allowing developers to easily create and host online, multiplayer experiences with persistent features. However, SpatialOS puts a spin on this standard. It typically takes millions of dollars and hundreds of people multiple years to make one of these games - let alone support it post-launch - which is one reason it's notoriously difficult to secure funding for the development of massively multiplayer online games. ![]() Think of large, mainstream games like Destiny or Elder Scrolls Online: These are huge universes that support thousands of players at a single time. ![]() SpatialOS is the technical foundation that makes massive, persistent, online world-building possible, even for small video game studios.
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